JavaScript To Mercury Converter

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Convert hundreds of lines of JavaScript code into Mercury with one click. Completely free, no sign up required.

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What Is JavaScript To Mercury Converter?

A JavaScript to Mercury converter is an online tool designed to translate code from JavaScript into Mercury, a logic programming language. This converter utilizes technologies such as generative AI, machine learning, and natural language processing to enhance the conversion process.

The tool operates through a clear three-step process:

  1. Input: You begin by providing the JavaScript code that requires conversion.
  2. Processing: The tool then analyzes the code’s structure and meaning. It applies advanced algorithms to translate both the syntax and semantics accurately. This step ensures that the logical flow of the original code is preserved.
  3. Output: Finally, the converter generates the corresponding Mercury code, which is now ready for implementation in your projects.

How Is JavaScript Different From Mercury?

JavaScript and Mercury serve different purposes in the programming world. JavaScript is a widely used, high-level language primarily designed for enhancing web pages by adding interactive elements. It allows developers to create dynamic websites where users can engage with content in real-time. On the other hand, Mercury is a logic programming language tailored for high-performance applications. It is known for its emphasis on strong typing and a declarative approach, which means it focuses on the logic of computation without describing its control flow.

To further illustrate their differences, consider the following key features:

  • Paradigm: JavaScript adopts a multi-paradigm approach, allowing programming styles such as functional and object-oriented programming. This flexibility makes it suitable for a variety of projects. In contrast, Mercury adheres strictly to a declarative programming style, reflecting its purpose for specifying what to achieve rather than detailing how to achieve it.
  • Typing: JavaScript is dynamically typed; this means that variables can hold values of any type without prior declaration. This can simplify the development process but might lead to unexpected behavior. Conversely, Mercury employs strong, static typing, which enforces type checking at compile time, thus reducing runtime errors and making it easier to maintain complex codebases.
  • Execution: JavaScript is primarily interpreted and runs directly in web browsers, which makes it accessible and user-friendly for frontend development. Mercury, however, is compiled, which means its code is transformed into a more efficient format before execution, providing improved performance for demanding applications.
  • Memory Management: JavaScript utilizes garbage collection to automatically manage memory, which helps developers focus on code rather than memory issues. In contrast, Mercury offers a mode that emphasizes deterministic resource management, allowing developers explicit control over resource allocation and deallocation, crucial for performance-critical applications.
Feature JavaScript Mercury
Paradigm Multi-paradigm (Functional, Object-oriented) Declarative (Logic programming)
Typing Dynamically typed Strongly statically typed
Execution Interpreted in browsers Compiled for performance
Memory Management Garbage collected Deterministic resource management mode

How Does Minary’s JavaScript To Mercury Converter Work?

The Minary JavaScript To Mercury converter offers a streamlined approach for transforming your code with ease. Begin by describing the task in detail within the left input box. This is your chance to provide specific information about the kind of JavaScript code you need translated into Mercury. The more precise and rich your description, the more effective the conversion will be.

After entering your detailed task description, simply click the generate button. The generator processes your input almost instantly, analyzing the requirements and producing the corresponding Mercury code on the right side of the interface. This real-time feedback loop saves you time and ensures that you receive accurate results tailored to your needs.

Once you see the generated code, you can quickly copy it using the copy button located at the bottom. This makes it easy to integrate the converted Mercury code directly into your projects without additional hassle.

Moreover, feedback buttons allow you to share your thoughts on the generated code. If the output meets your expectations, give it a thumbs-up; if not, a thumbs-down option is available too. This feedback is invaluable, as it contributes to the continuous improvement of the Minary JavaScript To Mercury converter by training the system further.

For example, if you enter a detailed task like “Convert a function that calculates the factorial of a number from JavaScript to Mercury,” the generator will respond with the corresponding Mercury implementation, enabling you to use or modify it as needed.

Examples Of Converted Code From JavaScript To Mercury

function BankingSystem() {
this.balance = 0;

this.setInitialBalance = function(amount) {
this.balance = amount;
console.log(`Initial balance set to: $${this.balance}`);
};

this.checkBalance = function() {
console.log(`Current balance: $${this.balance}`);
};

this.deposit = function(amount) {
if(amount > 0) {
this.balance += amount;
console.log(`Deposited: $${amount}. New balance: $${this.balance}`);
} else {
console.log(“Deposit amount must be positive.”);
}
};

this.withdraw = function(amount) {
if(amount > 0 && amount <= this.balance) { this.balance -= amount; console.log(`Withdrew: $${amount}. New balance: $${this.balance}`); } else if(amount > this.balance) {
console.log(“Insufficient funds.”);
} else {
console.log(“Withdrawal amount must be positive.”);
}
};
}

function main() {
const bank = new BankingSystem();
const prompt = require(‘prompt-sync’)();

const initialBalance = parseFloat(prompt(“Enter your current balance: “));
bank.setInitialBalance(initialBalance);

let option;
do {
console.log(“nMenu:”);
console.log(“1. Check Balance”);
console.log(“2. Deposit Money”);
console.log(“3. Withdraw Money”);
console.log(“4. Exit”);

option = parseInt(prompt(“Select an option: “));

switch(option) {
case 1:
bank.checkBalance();
break;
case 2:
const depositAmount = parseFloat(prompt(“Enter amount to deposit: “));
bank.deposit(depositAmount);
break;
case 3:
const withdrawAmount = parseFloat(prompt(“Enter amount to withdraw: “));
bank.withdraw(withdrawAmount);
break;
case 4:
console.log(“Exiting the banking system.”);
break;
default:
console.log(“Invalid option. Please select again.”);
}
} while(option !== 4);
}

main();

:- module banking_system.
:- interface.
:- import_module io.

:- pred main(io::di, io::uo) is det.

:- implementation.
:- type banking_system
—> bs(balance :: float).

:- pred set_initial_balance(banking_system::in, float::in, banking_system::out) is det.
:- pred check_balance(banking_system::in) is det.
:- pred deposit(banking_system::in, float::in, banking_system::out) is det.
:- pred withdraw(banking_system::in, float::in, banking_system::out) is det.

set_initial_balance(Bank, Amount, BankOut) :-
BankOut = Bank ^ balance := Amount,
io.write_string(format(“Initial balance set to: $~.2fn”, [Amount])),
!.

check_balance(Bank) :-
io.write_string(format(“Current balance: $~.2fn”, [Bank ^ balance])),
!.

deposit(Bank, Amount, BankOut) :-
( Amount > 0
-> BankOut = Bank ^ balance := Bank ^ balance + Amount,
io.write_string(format(“Deposited: $~.2f. New balance: $~.2fn”, [Amount, BankOut ^ balance]))
; io.write_string(“Deposit amount must be positive.n”)
),
!.

withdraw(Bank, Amount, BankOut) :-
( Amount > 0, Amount =< Bank ^ balance -> BankOut = Bank ^ balance := Bank ^ balance – Amount,
io.write_string(format(“Withdrew: $~.2f. New balance: $~.2fn”, [Amount, BankOut ^ balance]))
; Amount > Bank ^ balance
-> io.write_string(“Insufficient funds.n”)
; io.write_string(“Withdrawal amount must be positive.n”)
),
!.

main(!IO) :-
Bank = bs(0.0),
io.read_float(“Enter your current balance: “, InitialBalance, !IO),
set_initial_balance(Bank, InitialBalance, BankAfterInitialBalance),
main_loop(BankAfterInitialBalance, !IO).

:- pred main_loop(banking_system::in, io::di, io::uo) is det.
main_loop(Bank, !IO) :-
io.write_string(“nMenu:n”),
io.write_string(“1. Check Balancen”),
io.write_string(“2. Deposit Moneyn”),
io.write_string(“3. Withdraw Moneyn”),
io.write_string(“4. Exitn”),
io.read_int(“Select an option: “, Option, !IO),

( Option = 1
-> check_balance(Bank)
; Option = 2
-> io.read_float(“Enter amount to deposit: “, DepositAmount, !IO),
deposit(Bank, DepositAmount, NewBank),
main_loop(NewBank, !IO)
; Option = 3
-> io.read_float(“Enter amount to withdraw: “, WithdrawAmount, !IO),
withdraw(Bank, WithdrawAmount, NewBank),
main_loop(NewBank, !IO)
; Option = 4
-> io.write_string(“Exiting the banking system.n”)
; io.write_string(“Invalid option. Please select again.n”),
main_loop(Bank, !IO)
).

class Task {
constructor(id, description) {
this.id = id;
this.description = description;
this.completed = false;
}
}

class TaskManager {
constructor() {
this.tasks = [];
this.currentId = 1;
}

addTask(description) {
const task = new Task(this.currentId++, description);
this.tasks.push(task);
console.log(`Task added: ${task.description}`);
}

viewTasks() {
if (this.tasks.length === 0) {
console.log(“No tasks available.”);
return;
}
this.tasks.forEach(task => {
console.log(`${task.id}: ${task.description} [${task.completed ? ‘Completed’ : ‘Pending’}]`);
});
}

deleteTask(id) {
const index = this.tasks.findIndex(task => task.id === id);
if (index !== -1) {
const deletedTask = this.tasks.splice(index, 1);
console.log(`Task deleted: ${deletedTask[0].description}`);
} else {
console.log(“Task not found.”);
}
}

markCompleted(id) {
const task = this.tasks.find(task => task.id === id);
if (task) {
task.completed = true;
console.log(`Task marked as completed: ${task.description}`);
} else {
console.log(“Task not found.”);
}
}
}

const taskManager = new TaskManager();

// Sample usage
taskManager.addTask(“Learn JavaScript”);
taskManager.addTask(“Build a project”);
taskManager.viewTasks();
taskManager.markCompleted(1);
taskManager.viewTasks();
taskManager.deleteTask(2);
taskManager.viewTasks();

:- module task_manager.
:- interface.

:- import_module io.

:- pred main(io::di, io::uo) is det.

:- implementation.

:- type task
–> task(
id :: int,
description :: string,
completed :: bool
).

:- type task_manager
–> task_manager(
tasks :: list(task),
current_id :: int
).

:- func create_task(int, string) = task.
create_task(Id, Description) = task(Id, Description, false).

:- pred add_task(task_manager::in, string::in, task_manager::out, io::di, io::uo) is det.
add_task(TaskManager, Description, NewTaskManager, !IO) :-
NewId = TaskManager ^ current_id,
Task = create_task(NewId, Description),
NewTasks = [Task | TaskManager ^ tasks],
NewCurrentId = NewId + 1,
NewTaskManager = task_manager(NewTasks, NewCurrentId),
io.write_string(“Task added: ” ++ Description ++ “n”, !IO).

:- pred view_tasks(task_manager::in, io::di, io::uo) is det.
view_tasks(TaskManager, !IO) :-
( if TaskManager ^ tasks = [] then
io.write_string(“No tasks available.n”, !IO)
else
list.foldl(view_task, TaskManager ^ tasks, !IO)
).

:- pred view_task(task::in, io::di, io::uo) is det.
view_task(Task, !IO) :-
( if Task ^ completed then
Status = “Completed”
else
Status = “Pending”
),
io.write_string(string.format(“%d: %s [%s]n”, [i(Task ^ id), Task ^ description, Status]), !IO).

:- pred delete_task(task_manager::in, int::in, task_manager::out, io::di, io::uo) is det.
delete_task(TaskManager, Id, NewTaskManager, !IO) :-
( if list.partition((task_id_pred(Id)), TaskManager ^ tasks) = (DeletedTasks, RemainingTasks) then
( if DeletedTasks = [] then
io.write_string(“Task not found.n”, !IO),
NewTaskManager = TaskManager
else
DeletedTask = list.head(DeletedTasks),
io.write_string(“Task deleted: ” ++ DeletedTask ^ description ++ “n”, !IO),
NewTaskManager = task_manager(RemainingTasks, TaskManager ^ current_id)
)
).

:- pred task_id_pred(int::in, task::in) is semidet.
task_id_pred(Id, Task) :- Task ^ id = Id.

:- pred mark_completed(task_manager::in, int::in, task_manager::out, io::di, io::uo) is det.
mark_completed(TaskManager, Id, NewTaskManager, !IO) :-
( if list.map((pred(T::in) = task_id_pred(Id, T)), TaskManager ^ tasks) = [CompletedTask] then
CompletedTask^completed = true,
io.write_string(“Task marked as completed: ” ++ CompletedTask ^ description ++ “n”, !IO),
NewTaskManager = task_manager(TaskManager ^ tasks, TaskManager ^ current_id)
else
io.write_string(“Task not found.n”, !IO),
NewTaskManager = TaskManager
).

main(!IO) :-
TaskManager = task_manager([], 1),
TaskManager1 = add_task(TaskManager, “Learn JavaScript”, !IO),
TaskManager2 = add_task(TaskManager1, “Build a project”, !IO),
view_tasks(TaskManager2, !IO),
TaskManager3 = mark_completed(TaskManager2, 1, !IO),
view_tasks(TaskManager3, !IO),
TaskManager4 = delete_task(TaskManager3, 2, !IO),
view_tasks(TaskManager4, !IO).

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