Java To Mercury Converter

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Convert hundreds of lines of Java code into Mercury with one click. Completely free, no sign up required.

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What Is Java To Mercury Converter?

A Java To Mercury converter is an online tool designed to assist developers by transforming Java code into Mercury code. Utilizing advanced technologies like generative AI, machine learning, and natural language processing, this converter streamlines the coding process, making it more efficient.

The conversion occurs through a clear three-step process:

  1. Input: You start by providing the Java code you wish to convert. This involves copying and pasting your existing code into the converter’s interface.
  2. Processing: The converter analyzes your input. It employs sophisticated algorithms that examine the structure and syntax of the Java code to systematically apply rules for transformation into Mercury code.
  3. Output: Finally, the tool generates the corresponding Mercury code, which you can easily copy and integrate into your projects.

How Is Java Different From Mercury?

Java is a popular programming language known for its versatility and extensive ecosystem, while Mercury is a specialized language focused on logic programming, particularly for applications where accuracy is crucial. Recognizing these key differences is essential for anyone looking to convert code from Java to Mercury.

To clarify the distinctions between Java and Mercury, let’s explore some important features:

  • Type System: Java utilizes a static and object-oriented type system, which means that the data types of variables are determined at compile time. This promotes a clear structure but may require more overhead in defining types. In contrast, Mercury uses a strong, polymorphic type system grounded in declarative programming. This allows for greater flexibility in defining data structures and facilitates more straightforward reasoning about code behavior.
  • Execution Model: Java runs on the Java Virtual Machine (JVM), allowing developers to write code that can operate on different platforms without modification. This feature enhances Java’s usability across various operating systems. On the other hand, Mercury compiles into efficient low-level code optimized for performance, making it well-suited for applications that demand quick execution and memory efficiency.
  • Concurrency: Java provides native support for multithreading, enabling developers to run multiple threads of execution simultaneously. This is beneficial for tasks that require parallel processing. Mercury, however, approaches concurrency differently. It emphasizes a declarative style of programming, where the handling of concurrent tasks is managed more from a theoretical standpoint, which can often lead to simpler and more predictable code execution.
Feature Java Mercury
Type System Static and object-oriented Strong and polymorphic
Execution Model Runs on JVM Compiles to low-level code
Concurrency Multithreading support Declarative control of concurrency

How Does Minary’s Java To Mercury Converter Work?

Start by detailing your task on the left side of the Minary generator. As you provide specifics about what you need the Java To Mercury converter to accomplish, the generator processes your input in real-time. Once you’re satisfied with the description, click the ‘generate’ button. This action prompts the system to churn out the corresponding Mercury code, which appears on the right side of the interface.

Below the generated code, there’s a handy ‘copy’ button, allowing you to easily transfer the code into your development environment. You can also give feedback on the generated code by using the vote buttons—this input is crucial as it helps train the Java To Mercury converter to improve its outputs based on your preferences and experiences.

Consider a task like converting a simple Java function that adds two numbers into Mercury. You would enter: “Convert a Java function that takes two integers and returns their sum.” After hitting ‘generate’, you might see code resembling:

```mercury
:- pred add(int::in, int::in, int::out) is det.
add(X, Y, Sum) :-
Sum = X + Y.
``` 

This direct approach not only makes your coding tasks more manageable but also enhances productivity, allowing you to focus on higher-level development work rather than getting bogged down by syntax. The Minary Java To Mercury converter proves to be a practical tool tailored for developers needing swift and accurate code transformation.

Examples Of Converted Code From Java To Mercury

import java.util.Random;
import java.util.Scanner;

public class CountingGame {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
Random random = new Random();

int randomNumber = random.nextInt(100) + 1;
int guess = 0;
int attempts = 0;

System.out.println(“Welcome to the Counting Game! Guess a number between 1 and 100.”);

while (guess != randomNumber) {
System.out.print(“Enter your guess: “);
guess = scanner.nextInt();
attempts++;

if (guess < randomNumber) { System.out.println("Too low! Try again."); } else if (guess > randomNumber) {
System.out.println(“Too high! Try again.”);
} else {
System.out.println(“Congratulations! You’ve guessed the number ” + randomNumber + ” in ” + attempts + ” attempts.”);
}
}

scanner.close();
}
}

:- module counting_game.
:- interface.
:- import_module io.

:- pred main(io::di, io::uo) is det.

:- implementation.

:- import_module random.
:- import_module string.
:- import_module int.

main(!IO) :-
io.write_string(“Welcome to the Counting Game! Guess a number between 1 and 100.n”, !IO),

RandomSeed = seed(0),
random_int(RandomSeed, 1, 100, RandomNumber, _),

guess_loop(RandomNumber, 0, 0, !IO).

guess_loop(RandomNumber, Guess, Attempts, !IO) :-
( Guess = RandomNumber ->
io.write_string(“Enter your guess: “, !IO),
io.read_int(GuessResult, !IO),
(
GuessResult = ok(GuessGuess) ->
Attempts1 = Attempts + 1,
(
GuessGuess < RandomNumber ->
io.write_string(“Too low! Try again.n”, !IO),
guess_loop(RandomNumber, GuessGuess, Attempts1, !IO)
;
GuessGuess > RandomNumber ->
io.write_string(“Too high! Try again.n”, !IO),
guess_loop(RandomNumber, GuessGuess, Attempts1, !IO)
;
io.format(“Congratulations! You’ve guessed the number %d in %d attempts.n”,
[i(RandomNumber), i(Attempts1)], !IO)
)
;
io.write_string(“Invalid input. Please enter a valid number.n”, !IO),
guess_loop(RandomNumber, Guess, Attempts, !IO)
)
;
true
).

import java.util.HashMap;

class LRUCache {
private class Node {
int key, value;
Node prev, next;

Node(int key, int value) {
this.key = key;
this.value = value;
}
}

private final int capacity;
private final HashMap map;
private Node head, tail;

public LRUCache(int capacity) {
this.capacity = capacity;
this.map = new HashMap<>();
head = new Node(0, 0);
tail = new Node(0, 0);
head.next = tail;
tail.prev = head;
}

private void remove(Node node) {
Node prevNode = node.prev;
Node nextNode = node.next;
prevNode.next = nextNode;
nextNode.prev = prevNode;
}

private void addToFront(Node node) {
node.next = head.next;
node.prev = head;
head.next.prev = node;
head.next = node;
}

public int get(int key) {
if (!map.containsKey(key)) {
return -1;
}
Node node = map.get(key);
remove(node);
addToFront(node);
return node.value;
}

public void put(int key, int value) {
if (map.containsKey(key)) {
Node node = map.get(key);
remove(node);
node.value = value;
addToFront(node);
} else {
if (map.size() == capacity) {
Node lru = tail.prev;
remove(lru);
map.remove(lru.key);
}
Node node = new Node(key, value);
addToFront(node);
map.put(key, node);
}
}
}

module lru_cache.

:- interface.

:- type lru_cache.

:- pred init(lru_cache).
:- pred get(lru_cache, int, int).
:- pred put(lru_cache, int, int).

:- implementation.

:- type node
—> node(int, int, maybe(node), maybe(node)).

:- type lru_cache
—> cache(int, list(node), map(int, node)).

init(Cache) :-
Capacity = 0,
Head = node(0, 0, no, no),
Tail = node(0, 0, yes(Head), no),
Head = node(0, 0, no, yes(Tail)),
Map = map.init,
Cache = cache(Capacity, [Head, Tail], Map).

remove(Node, Cache) =
( Cache = cache(Capacity, List, Map),
( Node = node(Key, Value, yes(Prev), yes(Next)) ->
Prev = node(_, _, PrevPrev, _),
Next = node(_, _, _, NextNext),
( PrevPrev = yes(PrevPrevNode) ->
PrevPrevNode = node(_, _, _, ),
_ ->
true
),
( NextNext = yes(NextNextNode) ->
NextNextNode = node(_, _, _, ),
_ ->
true
)
),
NewList = list.remove(Node, List),
NewMap = map.delete(Key, Map),
Cache = cache(Capacity, NewList, NewMap)
).

add_to_front(Node, Cache) =
( Cache = cache(Capacity, [Head | Tail], Map),
NewList = [Node, Head | Tail],
Cache = cache(Capacity, NewList, Map)
).

get(Cache, Key, Value) =
( Cache = cache(Capacity, List, Map),
( map.lookup(Key, Map, Node) ->
remove(Node, Cache),
add_to_front(Node, Cache),
Value = node_value(Node),
_ ->
Value = -1
)
).

put(Cache, Key, Value) =
( Cache = cache(Capacity, List, Map),
( map.lookup(Key, Map, Node) ->
remove(Node, Cache),
Node = node(Key, Value, _, _),
add_to_front(Node, Cache)
;
( map.size(Map) =:= Capacity ->
LRU = last(List),
remove(LRU, Cache)
)
),
Node = node(Key, Value, _, _),
add_to_front(Node, Cache),
NewMap = map.insert(Key, Node, Map),
Cache = cache(Capacity, List, NewMap)
).

:- func node_value(node) = int.
node_value(Node) = Value :-
Node = node(_, Value, _, _).

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