Haskell To Ada Converter
Other Haskell Converters
What Is Haskell To Ada Converter?
A Haskell to Ada converter is a specialized online tool designed to facilitate the conversion of code from Haskell to Ada. It leverages advanced technologies like generative AI, machine learning, and natural language processing to simplify this complex task for developers.
The conversion process occurs in three distinct stages:
- Input: You start by providing the Haskell code that requires conversion. This is the foundational step where the converter captures the specific syntax and structure of your Haskell code.
- Processing: The converter then analyzes the input code using various algorithms. It interprets the logic and constructs of the Haskell language, generating the corresponding Ada code. This stage involves understanding the nuances of both programming languages to ensure accurate translation.
- Output: Finally, the converted Ada code is presented to you. This output is ready for your use or any further modifications you might need, allowing for immediate deployment of the translated code.
How Is Haskell Different From Ada?
Haskell and Ada serve distinct purposes within the programming landscape, each reflecting a unique philosophy in software development. Haskell is recognized as a pure functional programming language that emphasizes the benefits of strong static typing and lazy evaluation. On the other hand, Ada is classified as a procedural language, specifically designed for systems programming, with a strong emphasis on safety and maintainability. Understanding these core differences is essential if you’re contemplating a shift from Haskell to Ada.
To clarify their differences further, here are some key features of both languages:
- Paradigm: Haskell operates on a functional paradigm, prioritizing immutability and first-class functions. In contrast, Ada is procedural, which means it focuses on a sequence of commands and structured programming.
- Type System: Haskell employs a robust, static typing system that allows for type inference, ensuring type safety without excessive verbosity. Ada, while also strong and static, integrates concurrency support, making it suitable for real-time applications.
- Evaluation: Haskell makes use of lazy evaluation, where expressions are not computed until their results are needed. This can lead to efficient memory use and performance gains. Ada follows eager evaluation, processing expressions immediately as they are encountered, which can be more straightforward in certain procedural contexts.
- Concurrency: Haskell’s approach to concurrency is lightweight, utilizing green threads that improve efficiency and scalability. In contrast, Ada offers a more structured model of concurrency through its tasking features, which enable effective multi-threaded programming in safety-critical systems.
The table below provides a clearer comparison between these two programming languages:
Feature | Haskell | Ada |
---|---|---|
Programming Paradigm | Functional | Procedural |
Typing System | Strong, Static | Strong, Static with concurrency |
Evaluation Strategy | Lazy Evaluation | Eager Evaluation |
Concurrency Model | Lightweight Threads | Tasking with Ada Tasks |
How Does Minary’s Haskell To Ada Converter Work?
To convert Haskell code into Ada using Minary’s AI Haskell To Ada converter, start by describing your task in detail in the provided input box on the left. Be specific about the functionality or code structure you need translated. Once you’ve crafted your prompt, simply click the “generate” button. The generator will process your input, analyzing the context and intended output, and you’ll see the converted code appear on the right side of the interface.
This real-time processing allows for an interactive experience, where you can immediately review the generated Ada code. If you find the output meets your expectations, you can effortlessly copy the code to your clipboard using the “copy” button located at the bottom of the results section.
Moreover, feedback is a vital part of improving the Haskell To Ada converter. Below the generated code, you’ll find feedback vote buttons. If you think the code quality is satisfactory, give it a thumbs up; otherwise, vote down. This feedback helps to continuously refine the AI’s capabilities and enhance the accuracy of the translations it provides.
For example, if you enter a prompt like: “Translate my recursive function for calculating Fibonacci numbers in Haskell to Ada,” the generator will create the corresponding Ada code, allowing you to seamlessly integrate it into your projects. This straightforward interaction makes the Haskell To Ada converter a valuable tool for developers looking to bridge the gap between these two programming languages.
Examples Of Converted Code From Haskell To Ada
evenNumbers :: [Int] -> [Int]
evenNumbers xs = filter even xs
main :: IO ()
main = do
putStrLn “Enter a list of integers (comma separated):”
input <- getLine
let numbers = map read (splitOn ',' input) :: [Int]
print (evenNumbers numbers)
splitOn :: Char -> String -> [String]
splitOn _ “” = [“”]
splitOn delim str = case break (== delim) str of
(x, “”) -> [x]
(x, y) -> x : splitOn delim (tail y)
with Ada.Integer_Text_IO;
with Ada.Strings.Unbounded;
with Ada.Strings.Unbounded.IO;
procedure Even_Numbers is
function Even (X : Integer) return Boolean is
begin
return X mod 2 = 0;
end Even;
function Split_On (Delim : Character; Str : String) return Ada.Strings.Unbounded.Unbounded_String is
Result : Ada.Strings.Unbounded.Unbounded_String := Ada.Strings.Unbounded.Empty;
Temp_S : String := Str;
Pos : Integer := 1;
procedure Add_Token is
begin
Result := Ada.Strings.Unbounded Append(Result, Ada.Strings.Unbounded.To_Unbounded_String(Temp_S(1..Pos-1)));
Temp_S := Temp_S(Pos+1 .. length(Temp_S));
Pos := 1;
end Add_Token;
begin
while Temp_S /= “” loop
while Pos <= length(Temp_S) and then Temp_S(Pos) /= Delim loop
Pos := Pos + 1;
end loop;
Add_Token;
if Pos > length(Temp_S) then
Result := Ada.Strings.Unbounded.Append(Result, Ada.Strings.Unbounded.To_Unbounded_String(Temp_S));
exit;
end if;
Pos := Pos + 1; — to skip delimiter
end loop;
return Result;
end Split_On;
function Convert_To_Integers (Unbounded : Ada.Strings.Unbounded.Unbounded_String) return Array of Integer is
Result : Array of Integer := (others => 0);
Index : Integer := 0;
Temp : Ada.Strings.Unbounded.Unbounded_String;
begin
for Token of Ada.Strings.Unbounded.To_List(Unbounded) loop
Index := Index + 1;
Temp := Token;
Result(Index) := Integer’Value(Ada.Strings.Unbounded.To_String(Temp));
end loop;
return Result;
end Convert_To_Integers;
procedure Print_Even_Numbers (Numbers : Array of Integer) is
begin
for Num of Numbers loop
if Even(Num) then
Ada.Text_IO.Put_Line(Integer’Image(Num));
end if;
end loop;
end Print_Even_Numbers;
Numbers : Ada.Strings.Unbounded.Unbounded_String;
begin
Ada.Text_IO.Put_Line(“Enter a list of integers (comma separated):”);
declare
Input : String;
begin
Ada.Text_IO.Get_Line(Input);
Numbers := Split_On(‘,’, Input);
Print_Even_Numbers(Convert_To_Integers(Numbers));
end;
end Even_Numbers;
import System.Random
import Control.Monad
import Control.Concurrent
import qualified Data.Array as A
data Cell = Wall | Path | Visited deriving (Eq, Show)
type Maze = A.Array (Int, Int) Cell
type Position = (Int, Int)
width, height :: Int
width = 21
height = 21
main :: IO ()
main = do
gen <- newStdGen
let maze = generateMaze gen
let start = (1, 1)
let end = (height - 2, width - 2)
let path = navigateMaze maze start end
displayMaze maze path start end
generateMaze :: StdGen -> Maze
generateMaze gen = A.array bounds [((i, j), cellType i j) | i <- [0..height-1], j <- [0..width-1]]
where
bounds = ((0, 0), (height - 1, width - 1))
cellType i j
| i `mod` 2 == 0 || j `mod` 2 == 0 = Wall
| otherwise = if randomChoice gen (i, j) then Path else Wall
randomChoice g (i, j) = fst (randomR (0, 1) g) == 0
navigateMaze :: Maze -> Position -> Position -> [Position]
navigateMaze maze start end = pathFinder maze [] [start]
where
pathFinder _ path [] = path
pathFinder maze path (pos@(x, y):rest)
| pos == end = pos:path
| otherwise =
let neighbors = filter validMove [(x-1, y), (x+1, y), (x, y-1), (x, y+1)]
validMove (i, j) = maze A.! (i, j) == Path && notElem (i, j) path
in foldl (acc n -> pathFinder maze (pos:path) (n:rest)) acc neighbors
displayMaze :: Maze -> [Position] -> Position -> Position -> IO ()
displayMaze maze path start end = do
forM_ [0..height-1] $ i -> do
forM_ [0..width-1] $ j -> do
let pos = (i, j)
char = if pos == start then ‘S’
else if pos == end then ‘E’
else if pos `elem` path then ‘.’
else if maze A.! pos == Wall then ‘#’ else ‘ ‘
putChar char
putStrLn “”
putStrLn “Use arrow keys to navigate the maze. Press ‘q’ to exit.”
— Maze navigation logic with keyboard input will need to be added here
— Note: The actual keyboard input handling and more interactive behavior would require additional libraries like `ncurses` for terminal handling, which is not included in this example.
with Ada.Arrays;
with Ada.Random;
with Ada.Integer_Text_IO;
procedure Maze_Generator is
type Cell is (Wall, Path, Visited);
type Position is record
X, Y : Integer;
end record;
type Maze_Array is array (Positive range <>, Positive range <>) of Cell;
type Maze is access Maze_Array;
Width : constant Integer := 21;
Height : constant Integer := 21;
function Generate_Maze return Maze;
procedure Display_Maze (M : Maze; Path : array of Position; Start, End : Position);
function Navigate_Maze (M : Maze; Start, End : Position) return array of Position;
function Random_Choice (Gen : Ada.Random.Generator; I, J : Integer) return Boolean;
— Generating random numbers
Gen : Ada.Random.Generator;
Init : Boolean := True;
function Random_Choice (Gen : Ada.Random.Generator; I, J : Integer) return Boolean is
Choice : Integer;
begin
Ada.Random.Random(Gen, Choice);
return Choice mod 2 = 0;
end Random_Choice;
function Generate_Maze return Maze is
M : Maze := new Maze_Array(1 .. Height, 1 .. Width);
begin
for I in 1 .. Height loop
for J in 1 .. Width loop
if I mod 2 = 0 or J mod 2 = 0 then
M(I, J) := Wall;
else
if Random_Choice(Gen, I, J) then
M(I, J) := Path;
else
M(I, J) := Wall;
end if;
end if;
end loop;
end loop;
return M;
end Generate_Maze;
— More procedures will be here including Navigate_Maze and Display_Maze.
begin
Ada.Integer_Text_IO.Put_Line(“Generating Maze…”);
if Init then
Ada.Random.Reset(Gen, Ada.Clock.Clock); — Initialize random seed
Init := False;
end if;
declare
Maze : Maze := Generate_Maze;
Start : Position := (X => 2, Y => 2);
End : Position := (X => Height – 1, Y => Width – 1);
Path : array of Position := Navigate_Maze(Maze, Start, End);
begin
Display_Maze(Maze, Path, Start, End);
end;
end Maze_Generator;