Groovy To RPG Converter

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Convert hundreds of lines of Groovy code into RPG with one click. Completely free, no sign up required.

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What Is Groovy To RPG Converter?

A Groovy To RPG converter is an online tool that facilitates the transition from Groovy to RPG coding. Using advanced technologies like generative AI, machine learning, and natural language processing, this converter effectively translates Groovy code into RPG syntax. The conversion process consists of three main steps:

  1. Input: You start by entering the Groovy code that you want to convert.
  2. Processing: The converter analyzes the input code. It employs sophisticated algorithms to break down the code, identifying its structure and functionality. This step is crucial as it ensures that every aspect of the Groovy code is interpreted accurately.
  3. Output: After processing, the tool generates the translated RPG code. This output is formatted and structured, making it immediately ready for implementation in RPG projects.

How Is Groovy Different From RPG?

Groovy is a dynamic programming language built for the Java platform, recognized for its simplified syntax and robust capabilities. In contrast, RPG, or Report Program Generator, is a traditional language tailored for business applications, particularly on IBM systems. Understanding the differences between these two languages can help developers choose the one that best fits their specific needs.

  • Syntax: Groovy’s syntax is designed to be flexible and closely mirrors that of Java, making the transition for Java developers more seamless. It allows for less boilerplate code and promotes readability. On the other hand, RPG employs a fixed-column layout, which is a legacy style often associated with mainframe environments. This can pose a challenge for new developers who may find its structure less intuitive.
  • Type System: Groovy uses a dynamic typing system that grants developers the freedom to write more adaptable and versatile code. This flexibility can speed up development, as changes can be made without constant type declarations. Conversely, RPG relies on static typing, which enforces strict data types. This can ensure greater consistency in larger applications but may slow down the development process due to its rigidity.
  • Execution: One of Groovy’s significant advantages is its ability to run on the Java Virtual Machine (JVM). This feature facilitates seamless integration with existing Java libraries, enhancing its utility for developers familiar with the Java ecosystem. In contrast, RPG is designed to operate within IBM’s operating systems, which can limit its use outside of that specific environment but may be optimized for applications running on IBM hardware.
Feature Groovy RPG
Syntax Flexible, Java-like Fixed column, traditional
Type System Dynamic Static
Execution Environment JVM IBM’s OS
Use Cases Web applications, scripting Business applications

How Does Minary’s Groovy To RPG Converter Work?

Start by filling out the ‘Describe the task in detail’ box on the left side of the Minary’s Groovy To RPG converter. Here, you can be as specific as you like; the more details you provide, the better the generated code will match your requirements. Once you’ve entered your task description, click on the ‘Generate’ button. This action prompts the converter to process your input and generate relevant code, which you can view on the right side of the interface.

As the code appears, you’ll notice a simple yet effective design that allows you to easily copy the generated output. Just hit the ‘Copy’ button at the bottom of the generated code section, and it’s all yours to use. Don’t forget to utilize the feedback vote buttons; this feature is key for refining the performance of the Groovy To RPG converter. If the code meets your needs, give it a thumbs-up; if not, your constructive feedback will help improve future generations.

For example, if you’re developing a character creation system for a role-playing game and enter, “Create a wizard character with 100 mana points, level 5, and skills in fire magic,” the converter will analyze your detailed request and generate efficient Groovy code tailored to your specifications. This streamlined process not only saves you time but also enhances your overall coding experience, allowing you to focus on creating engaging gameplay elements.

Examples Of Converted Code From Groovy To RPG

class BankAccount {
private double balance = 0.0

void deposit(double amount) {
if (amount > 0) {
balance += amount
println “Deposited: $${amount}. New Balance: $${balance}.”
} else {
println “Invalid deposit amount.”
}
}

void withdraw(double amount) {
if (amount > 0 && amount <= balance) { balance -= amount println "Withdrew: $${amount}. New Balance: $${balance}." } else { println "Invalid withdraw amount or insufficient funds." } } void checkBalance() { println "Current Balance: $${balance}." } } class BankingSystem { static void main(String[] args) { BankAccount account = new BankAccount() Scanner scanner = new Scanner(System.in) int choice do { println "Please choose an option:" println "1. Deposit Money" println "2. Withdraw Money" println "3. Check Balance" println "4. Exit" choice = scanner.nextInt() switch (choice) { case 1: println "Enter amount to deposit:" double depositAmount = scanner.nextDouble() account.deposit(depositAmount) break case 2: println "Enter amount to withdraw:" double withdrawAmount = scanner.nextDouble() account.withdraw(withdrawAmount) break case 3: account.checkBalance() break case 4: println "Exiting..." break default: println "Invalid option. Please try again." } } while (choice != 4) scanner.close() } }

DCL-S balance DEC(15, 2) INZ(0.0);

DCLPROCEDURE deposit;
DCL-PARM amount DEC(15, 2);

IF amount > 0;
balance += amount;
DSPLY ‘Deposited: $’ + %CHAR(amount) + ‘. New Balance: $’ + %CHAR(balance) + ‘.’;
ELSE;
DSPLY ‘Invalid deposit amount.’;
ENDIF;
ENDPROCEDURE;

DCLPROCEDURE withdraw;
DCL-PARM amount DEC(15, 2);

IF amount > 0 AND amount <= balance; balance -= amount; DSPLY 'Withdrew: $' + %CHAR(amount) + '. New Balance: $' + %CHAR(balance) + '.'; ELSE; DSPLY 'Invalid withdraw amount or insufficient funds.'; ENDIF; ENDPROCEDURE; DCLPROCEDURE checkBalance; DSPLY 'Current Balance: $' + %CHAR(balance) + '.'; ENDPROCEDURE; DCL-Ds BankingSystem DS; DCL-S choice INT(10); DCL-S depositAmount DEC(15, 2); DCL-S withdrawAmount DEC(15, 2); doW; DSPLY 'Please choose an option:'; DSPLY '1. Deposit Money'; DSPLY '2. Withdraw Money'; DSPLY '3. Check Balance'; DSPLY '4. Exit'; choice = %prompt('Enter choice:'); SELECT(choice); WHEN 1; DSPLY 'Enter amount to deposit:'; depositAmount = %prompt('Enter amount:'); deposit(depositAmount); WHEN 2; DSPLY 'Enter amount to withdraw:'; withdrawAmount = %prompt('Enter amount:'); withdraw(withdrawAmount); WHEN 3; checkBalance(); WHEN 4; DSPLY 'Exiting...'; LEAVE; OTHERWISE; DSPLY 'Invalid option. Please try again.'; ENDSELECT; ENDDO; RETURN;

import java.security.SecureRandom

class PasswordGenerator {
static final String UPPERCASE = ‘ABCDEFGHIJKLMNOPQRSTUVWXYZ’
static final String LOWERCASE = ‘abcdefghijklmnopqrstuvwxyz’
static final String DIGITS = ‘0123456789’
static final String SPECIAL_CHARS = ‘!@#$%^&*()-_=+[]{};:,.<>?’
static final String ALL_CHARS = UPPERCASE + LOWERCASE + DIGITS + SPECIAL_CHARS

static String generatePassword(int length) {
SecureRandom random = new SecureRandom()
StringBuilder password = new StringBuilder()

password.append(UPPERCASE[random.nextInt(UPPERCASE.length())])
password.append(LOWERCASE[random.nextInt(LOWERCASE.length())])
password.append(DIGITS[random.nextInt(DIGITS.length())])
password.append(SPECIAL_CHARS[random.nextInt(SPECIAL_CHARS.length())])

for (int i = 4; i < length; i++) { password.append(ALL_CHARS[random.nextInt(ALL_CHARS.length())]) } return password.toString().toList().shuffle(random).join('') } static void main(String[] args) { if (args.length < 2) { println 'Usage: groovy PasswordGenerator.groovy
return
}

int numberOfPasswords = Integer.parseInt(args[0])
int length = Integer.parseInt(args[1])

if (length < 12) { println 'Password length must be at least 12 characters.' return } (1..numberOfPasswords).each { println generatePassword(length) } } }

DCL-S UPPERCASE CHAR(26) INZ(‘ABCDEFGHIJKLMNOPQRSTUVWXYZ’);
DCL-S LOWERCASE CHAR(26) INZ(‘abcdefghijklmnopqrstuvwxyz’);
DCL-S DIGITS CHAR(10) INZ(‘0123456789’);
DCL-S SPECIAL_CHARS CHAR(30) INZ(‘!@#$%^&*()-_=+[]{};:,.<>?’);
DCL-S ALL_CHARS CHAR(96) INZ(UPPERCASE + LOWERCASE + DIGITS + SPECIAL_CHARS);
DCL-S LENGTH_INT INT(10);
DCL-S NUMBER_OF_PASSWORDS_INT INT(10);
DCL-S PASSWORD CHAR(100);
DCL-S RANDOM_INT INT(10);
DCL-S RNG INT(10);
DCL-S I INT(10);
DCL-S PASSWORDS ARRAY(1000) CHAR(100); // Maximum 1000 passwords
DCL-S PASSWORD_COUNT INT(10) INZ(0);

DCL-PR RandomInt INT(10);
MAX INT(10);
END-PR;

DCL-PR GeneratePassword CHAR(100);
LENGTH INT(10);
END-PR;

RandomInt:
// Generate a random integer between 0 and MAX – 1
RNG = %rand();
RETURN (RNG MOD MAX);

GeneratePassword:
// Generate a password of specified length
DCL-S PASS CHAR(100) INZ(”);

PASS += %subst(UPPERCASE: RandomInt(%len(UPPERCASE)) + 1: 1);
PASS += %subst(LOWERCASE: RandomInt(%len(LOWERCASE)) + 1: 1);
PASS += %subst(DIGITS: RandomInt(%len(DIGITS)) + 1: 1);
PASS += %subst(SPECIAL_CHARS: RandomInt(%len(SPECIAL_CHARS)) + 1: 1);

FOR I = 4 TO LENGTH – 1;
PASS += %subst(ALL_CHARS: RandomInt(%len(ALL_CHARS)) + 1: 1);
ENDFOR;

PASSWORD = %subst(PASS: 1: %len(PASS));
RETURN PASSWORD;

MAIN:
LENGTH_INT = %dec(%char(%scan(‘ ‘, %trim(%char(%hex(%env(‘PROGRAM’)-=))))) + 1);
NUMBER_OF_PASSWORDS_INT = %dec(%char(%scan(‘ ‘, %trim(%char(%hex(%env(‘PROGRAM’)-=_))))) + 1);

IF LENGTH_INT < 12; dsply 'Password length must be at least 12 characters.'; RETURN; ENDIF; DOW PASSWORD_COUNT < NUMBER_OF_PASSWORDS_INT; PASSWORDS(PASSWORD_COUNT + 1) = GeneratePassword(LENGTH_INT); PASSWORD_COUNT += 1; ENDDO; FOR I = 1 TO PASSWORD_COUNT; dsply PASSWORDS(I); ENDFOR; RETURN;

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