C# To RPG Converter

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Convert hundreds of lines of C# code into RPG with one click. Completely free, no sign up required.

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What Is C# To RPG Converter?

An AI C# to RPG converter is an innovative online tool designed to help you transform C# code into RPG (Report Program Generator) code. This converter leverages advanced technologies like generative AI, machine learning, and natural language processing, addressing a common challenge that developers and organizations face when modernizing their codebases or integrating different programming languages.

The conversion process can be understood in three key steps:

  1. Input: You begin by providing the C# code that needs conversion. This code can include various programming constructs which the tool will analyze.
  2. Processing: The tool examines the input C# code in depth. It translates the language-specific syntax and structures, identifying equivalent constructs in RPG. This involves understanding the semantics of function calls, variable declarations, and data types to ensure accurate conversion.
  3. Output: The converted RPG code is generated based on the transformations applied during processing. This output is ready for immediate use or further refinement, catering to the needs of users looking to work in the RPG environment.

How Is C# Different From RPG?

C# is a contemporary, object-oriented programming language that is widely appreciated for its robustness and adaptability. It shines in contexts like developing Windows applications and various web services. On the other hand, RPG (Report Program Generator) is a high-level programming language known for its exceptional data-processing power, primarily used in IBM’s mid-range computer systems. For those making the switch from C# to RPG, grasping these core distinctions can significantly facilitate your learning process.

Here are some key differences to consider:

  • Syntax: The syntax in C# is based on C-style, which enhances readability and eases learning for many programmers. In contrast, RPG traditionally uses a fixed-format structure that may take some time to get used to but offers a unique approach to organizing code.
  • Type System: C# boasts a rich type system that includes nullable types, allowing developers to manage undefined or absent values gracefully. Conversely, RPG relies on data structures and records that serve specific purposes in handling information, which can be robust but may seem less flexible.
  • Memory Management: One of the standout features of C# is its automatic garbage collection, which simplifies memory management for developers. In RPG, however, more manual oversight is often necessary, requiring programmers to actively manage memory allocation and deallocation.
  • Development Environment: C# is typically developed in Visual Studio, a powerful Integrated Development Environment (IDE) that offers extensive support and tools for coding. On the flip side, RPG development often involves specialized tools from IBM, which may differ in functionality and user experience.

To help you visualize these differences in more depth, here’s a structured comparison:

Feature C# RPG
Syntax C-style, clear and intuitive Fixed-format, organized but rigid
Type System Rich, including supportive nullable types Data structures and records emphasizing specific tasks
Memory Management Automatic garbage collection for ease Requires manual management for precision
Development Tools Visual Studio, feature-rich IDE IBM-specific tools, tailored for traditional environments

How Does Minary’s C# To RPG Converter Work?

The process of converting C# code to RPG using Minary’s AI C# To RPG converter is both straightforward and effective. Start by describing your task in detail within the input field on the left side. The more specific you are, the better the generated output will be. A well-defined prompt could include the functionality you need, any libraries you’re using, or specific conventions you want to follow.

After you’ve crafted a detailed description, simply click the “Generate” button. The generator then processes your input and produces the corresponding RPG code on the right side of the screen. You’ll find that the conversion not only adheres to standard practices but also captures the essence of your requirements.

If the generated code meets your expectations, you can easily copy it for immediate use by clicking the “Copy” button at the bottom of the output area. This makes it incredibly convenient to transfer the newly created code into your project seamlessly. Plus, to help improve the quality of the AI, don’t forget to utilize the feedback vote buttons. If you find the output useful, give it a thumbs up; otherwise, your insights will assist in training our AI further.

For example, you might input: “Convert a simple C# class that manages user profiles with properties for name and email into RPG format.” Click “Generate,” and you’ll have RPG code ready to integrate into your application, reflecting exactly what you needed. The C# To RPG converter streamlines this process, making your coding tasks much simpler.

Examples Of Converted Code From C# To RPG

using System;

class SimpleCalculator
{
static void Main()
{
Console.WriteLine(“Welcome to Simple Calculator”);

// Input first number
Console.Write(“Enter the first number: “);
double firstNumber = Convert.ToDouble(Console.ReadLine());

// Input second number
Console.Write(“Enter the second number: “);
double secondNumber = Convert.ToDouble(Console.ReadLine());

// Choose an operation
Console.WriteLine(“Choose an operation:”);
Console.WriteLine(“1. Addition (+)”);
Console.WriteLine(“2. Subtraction (-)”);
Console.WriteLine(“3. Multiplication (*)”);
Console.WriteLine(“4. Division (/)”);

Console.Write(“Enter the operation number (1-4): “);
int operation = Convert.ToInt32(Console.ReadLine());

double result;

// Perform the chosen operation
switch (operation)
{
case 1:
result = firstNumber + secondNumber;
Console.WriteLine($”Result: {firstNumber} + {secondNumber} = {result}”);
break;
case 2:
result = firstNumber – secondNumber;
Console.WriteLine($”Result: {firstNumber} – {secondNumber} = {result}”);
break;
case 3:
result = firstNumber * secondNumber;
Console.WriteLine($”Result: {firstNumber} * {secondNumber} = {result}”);
break;
case 4:
if (secondNumber != 0)
{
result = firstNumber / secondNumber;
Console.WriteLine($”Result: {firstNumber} / {secondNumber} = {result}”);
}
else
{
Console.WriteLine(“Error: Division by zero is not allowed.”);
}
break;
default:
Console.WriteLine(“Invalid operation selected.”);
break;
}
}
}

DCL-S firstNumber DEC(10, 2);
DCL-S secondNumber DEC(10, 2);
DCL-S result DEC(10, 2);
DCL-S operation INT(5);
DCL-S operationChar CHAR(1);
DCL-S input CHAR(50);

Dsply ‘Welcome to Simple Calculator’;

// Input first number
Dsply ‘Enter the first number: ‘;
RCVFLD input;
firstNumber = %Dec(input: 10: 2);

// Input second number
Dsply ‘Enter the second number: ‘;
RCVFLD input;
secondNumber = %Dec(input: 10: 2);

// Choose an operation
Dsply ‘Choose an operation:’;
Dsply ‘1. Addition (+)’;
Dsply ‘2. Subtraction (-)’;
Dsply ‘3. Multiplication (*)’;
Dsply ‘4. Division (/)’;

Dsply ‘Enter the operation number (1-4): ‘;
RCVFLD input;
operation = %Int(input);

// Perform the chosen operation
SELECT operation;
WHEN 1;
result = firstNumber + secondNumber;
Dsply ‘Result: ‘ + %Char(firstNumber) + ‘ + ‘ + %Char(secondNumber) + ‘ = ‘ + %Char(result);
WHEN 2;
result = firstNumber – secondNumber;
Dsply ‘Result: ‘ + %Char(firstNumber) + ‘ – ‘ + %Char(secondNumber) + ‘ = ‘ + %Char(result);
WHEN 3;
result = firstNumber * secondNumber;
Dsply ‘Result: ‘ + %Char(firstNumber) + ‘ * ‘ + %Char(secondNumber) + ‘ = ‘ + %Char(result);
WHEN 4;
IF secondNumber /= 0;
result = firstNumber / secondNumber;
Dsply ‘Result: ‘ + %Char(firstNumber) + ‘ / ‘ + %Char(secondNumber) + ‘ = ‘ + %Char(result);
ELSE;
Dsply ‘Error: Division by zero is not allowed.’;
ENDIF;
OTHER;
Dsply ‘Invalid operation selected.’;
ENDSL;

using System;

class BankAccount
{
public string AccountHolder { get; private set; }
public decimal Balance { get; private set; }

public BankAccount(string accountHolder)
{
AccountHolder = accountHolder;
Balance = 0;
}

public void Deposit(decimal amount)
{
if (amount <= 0) { Console.WriteLine("Deposit amount must be positive."); return; } Balance += amount; Console.WriteLine($"Deposited: {amount:C}. New balance: {Balance:C}"); } public void Withdraw(decimal amount) { if (amount <= 0) { Console.WriteLine("Withdrawal amount must be positive."); return; } if (amount > Balance)
{
Console.WriteLine(“Insufficient funds. Withdrawal denied.”);
return;
}
Balance -= amount;
Console.WriteLine($”Withdrew: {amount:C}. New balance: {Balance:C}”);
}

public void CheckBalance()
{
Console.WriteLine($”Current balance: {Balance:C}”);
}
}

class Program
{
static void Main(string[] args)
{
Console.WriteLine(“Welcome to the Simple Banking System!”);
Console.Write(“Enter account holder’s name: “);
string accountHolder = Console.ReadLine();
BankAccount account = new BankAccount(accountHolder);

while (true)
{
Console.WriteLine(“nMenu:”);
Console.WriteLine(“1. Deposit”);
Console.WriteLine(“2. Withdraw”);
Console.WriteLine(“3. Check Balance”);
Console.WriteLine(“4. Exit”);
Console.Write(“Select an option: “);
string choice = Console.ReadLine();

switch (choice)
{
case “1”:
Console.Write(“Enter amount to deposit: “);
decimal depositAmount;
if (decimal.TryParse(Console.ReadLine(), out depositAmount))
{
account.Deposit(depositAmount);
}
else
{
Console.WriteLine(“Invalid amount.”);
}
break;

case “2”:
Console.Write(“Enter amount to withdraw: “);
decimal withdrawAmount;
if (decimal.TryParse(Console.ReadLine(), out withdrawAmount))
{
account.Withdraw(withdrawAmount);
}
else
{
Console.WriteLine(“Invalid amount.”);
}
break;

case “3”:
account.CheckBalance();
break;

case “4”:
Console.WriteLine(“Thank you for using the Simple Banking System. Goodbye!”);
return;

default:
Console.WriteLine(“Invalid selection. Please try again.”);
break;
}
}
}
}

DCL-FLT *CHAR VARYING(255)

DCL-S accountHolder CHAR(50)
DCL-S choice CHAR(1)
DCL-S depositAmount DECIMAL(15, 2)
DCL-S withdrawAmount DECIMAL(15, 2)

DCL-DS BankAccountDS
AccountHolder CHAR(50) INZ(”)
Balance DECIMAL(15, 2) INZ(0)
END-DS

DCL-PROC BankAccount
DCL-PARM accountName CHAR(50)

BankAccountDS.AccountHolder = accountName
BankAccountDS.Balance = 0;

DCL-PR Deposit EXTPROC(‘Deposit’)
amount DECIMAL(15, 2)
END-PR;

DCL-PR Withdraw EXTPROC(‘Withdraw’)
amount DECIMAL(15, 2)
END-PR;

DCL-PR CheckBalance EXTPROC(‘CheckBalance’)
END-PR;

END-PROC;

DCL-PROC Deposit
DCL-PARM amount DECIMAL(15, 2)

IF amount <= 0; DSPFD *CASMSG('Deposit amount must be positive.'); RETURN; ENDIF; BankAccountDS.Balance += amount; DSPFD *CASMSG('Deposited: ' + %CHAR(amount) + '. New balance: ' + %CHAR(BankAccountDS.Balance)); END-PROC; DCL-PROC Withdraw DCL-PARM amount DECIMAL(15, 2) IF amount <= 0; DSPFD *CASMSG('Withdrawal amount must be positive.'); RETURN; ENDIF; IF amount > BankAccountDS.Balance;
DSPFD *CASMSG(‘Insufficient funds. Withdrawal denied.’);
RETURN;
ENDIF;

BankAccountDS.Balance -= amount;
DSPFD *CASMSG(‘Withdrew: ‘ + %CHAR(amount) + ‘. New balance: ‘ + %CHAR(BankAccountDS.Balance));
END-PROC;

DCL-PROC CheckBalance
DSPFD *CASMSG(‘Current balance: ‘ + %CHAR(BankAccountDS.Balance));
END-PROC;

DCL-PROC Main
DSPFD *CASMSG(‘Welcome to the Simple Banking System!’);
DSPFD *CASMSG(‘Enter account holder’s name: ‘);
READ accountHolder;

BankAccount(accountHolder);

DOW ‘1’;
DSPFD *CASMSG(‘Menu:’);
DSPFD *CASMSG(‘1. Deposit’);
DSPFD *CASMSG(‘2. Withdraw’);
DSPFD *CASMSG(‘3. Check Balance’);
DSPFD *CASMSG(‘4. Exit’);
DSPFD *CASMSG(‘Select an option: ‘);
READ choice;

SELECT;
WHEN choice = ‘1’;
DSPFD *CASMSG(‘Enter amount to deposit: ‘);
READ depositAmount;
Deposit(depositAmount);

WHEN choice = ‘2’;
DSPFD *CASMSG(‘Enter amount to withdraw: ‘);
READ withdrawAmount;
Withdraw(withdrawAmount);

WHEN choice = ‘3’;
CheckBalance();

WHEN choice = ‘4’;
DSPFD *CASMSG(‘Thank you for using the Simple Banking System. Goodbye!’);
RETURN;

OTHER;
DSPFD *CASMSG(‘Invalid selection. Please try again.’);
ENDSELECT;
ENDDO;
END-PROC;

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